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Rules and Guidelines
The following comprises an outline of the rules for this event. In any situation, the event staff will have final say in all matters concerning points, time, safety and the overall operation of the event, but the following should cover just about any situation we can forecast.
Safety

We are talking about safety first, because it is the most important aspect of what we do. We are each responsible for the safety of ourselves, as well as the safety of those around us. If you see an unsafe or potentially unsafe condition, alert event staff and, if the situation applies, the individual demonstrating the unsafe behavior.

All competitors will need to have a Liability Waiver on file with North Coast Readiness Training, as well as with Southington Hunt Club. In addition, all competitors will need to inform event medical staff of their blood type and any known allergies or medical conditions. If you do not know your blood type, NCRT medical staff can provide the test for a small fee to cover the cost of the testing kit.

We will be maintaining a strict adherence to the fundamental life safety rules concerning firearms. We won't got over all them here because I assume that if you are participating in an event of this level, you've heard them at least once or twice. We will leave that for the event brief.

Muzzle discipline will be strictly enforced at all times. This includes on the firing line, between events, or in the safe areas of the event. You can be removed from the event for infractions at any time.

All weapons must be cleared and checked before leaving live fire areas and may not be loaded outside of live fire areas at any time. All bolts and slides should be locked to the rear at all times in safe areas. All long arms should be secured in a rack or in a case unless preparing for the course. All sidearms should remain holstered at all times.

Course Navigation and event rules

We intend to run teams through the course in 20 to 30 minute intervals per team. Your team clock starts when you are released from your start point and doesn't stop for any reason until your teams last active competitor crosses the finish line.

The course is broken down into multiple stages with multiple events per stage. Competitors will have the opportunity to score up to 100 points per event for their team.

Prior to each event, competitors will receive a 30 second briefing on how each event is to be run. Most of the events will be run in a relay race format, with one competitor in the firing area at a time. when a competitor has completed the event, crossing the start/finish line will begin the event for the next competitor.

Each team will always have a staff member with their team to help them navigate the course and monitor the teams for health and safety. In addition to this event staff, each bay will have an instructor staff member to explain the events to the participants.

In the event that a team is overtaken by the team behind them, the slower team will be directed to stand by and allow the faster team to play through. Waiting on another team to clear an event will not stop the clock for any team.

Scoring and determining a winner

Scoring for this event will be calculated by team total score per second.

The easiest component of this formula is time. It is measured in total time from the your teams start time until the last participating member crosses the finish line. There are no time outs or time modifiers applied after the fact. Any time penalties will be administered in the event.

Now, for the more complex component, score. Each individual shooting event is scored to offer 400 total points per team, with each shooter having a maximum of 100 points available to score. The event scores from all of the scored shooting events are then added together for a total team score.

To find their event score, you would divide the total team score by their time. Winner is determined by the highest points per second value.

Example: Team A scores 10000 total points and takes 45 minutes and 0 seconds (2700 seconds) to complete the event. In this example, Team A would end with 3.70 points per second. (Score:10000 divided by Time:2700)

4 Ways to Finish

1) You complete the course and cross the finish line. This means you have completed all the objectives set before you through the course of the event and cross the finish line with your team.

2) You are pulled from the competition due to medical concerns. If you are evaluated by our medical staff and they determine that you should not continue the event, your team will be awarded your points up that point in time. You will also be permitted to pass them any equipment, weapons or ammo to carry for the remainder of the event. Your team will not suffer a time penalty for dropping a team member, but the clock does not stop while your team decides if you are going to be a medical drop and continue on without you. If medical staff determines that you are NOT a medical drop, your team will have to return to your position before you can continue forward.

3) You are removed from the event for a safety violation. Your team will be allowed to keep the points you have accrued, but will suffer a time penalty per station equal to the time of their slowest remaining team member. This penalty will be administered on station and will be a timed hold before you are allowed to continue

4) You give up on your team. You decide that you cannot find it in yourself to drive on and remove yourself from the competition. Your team will not be awarded any points that you have accrued up to this point in the competition, and your team will suffer a time penalty per station equal to the time of their slowest remaining team member.